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[Plugins] WP8 specific plugins are passed to Mono compiler, which is dif...
To reproduce:1. Open the attached project2. Build for WP83. Notice the error in console:Unhandled Exception: System.Reflection.Refle... Read more
Crashed when loading Character Controller scene
- Open the Standard Assets Example project (also attached here)- Open scene CharacterFirstPerson- Press Play- Press Escape- From the... Read more
Unity crashed after creating new project with organization selected on l...
- Go to your UDN account and create an Organization- Open an existing Unity project- Go to File -> Create new project- On the New... Read more
Editor Hard Crash On 64 bit build
To reproduce:1. Open attached project 'PrefabBuildTest'2. Open PrefabBuildTest scene3. Build and run standalone build4. Editor crashes Read more
Animation preview for sprites should be fixed in 2D
The screenshots below are taken from the Standard Asset Sample Project that comes packaged with the Unity installer. Open the 2D Cha... Read more
uGUI scroll view does not work as expected when instantiated on some And...
Instantiating uGUI scroll view on some android devices causes it to work improperly. Read more
[Metal] GrabPass distortion issue
To Reproduce: 1. Deploy the attached project with Metal.2. Observe that the shader is rendered incorrectly. Read more
Stretched circle icon in NetworkManager->Spawn info->Register Spawnable ...
Stretched circle icon in NetworkManager->Spawn info->Register Spawnable Prefabs 1. What happened 2. How we can reproduce it us... Read more
[WSA] Docs missing some defines
This page has missing some defines, like UNITY_WP_8_1 and UNITY_METRO_8_1:http://docs.unity3d.com/Manual/PlatformDependentCompilatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping