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"Assembly with same name `UnityEngine.UI' already imported" errors after...
How to reproduce: 1. Open attached project "Updated.zip" project (which was previously opened with 2018.3) 2. Delete the packages th... Read more
[FBX Exporter] ASCII Model has incorrect BlendShape normals when exporte...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Look at the to cubes in the scene and notice that their normals ar... Read more
Enabling Cloth component stutters the Editor
Reproduction steps: 1. Open "ClothEnable.zip" project 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "D" to disable the Cl... Read more
Decimal separator '.' is ignored when loading float value from xml file ...
How to reproduce: 1. Set System Language to German 2. Open attached Unity project "1125902_bug" 3. Load "SampleScene" scene 4. Enter... Read more
Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...
To reproduce: 1. Open the attached project. 2. Switch platform to Android 3. Build using IL2CPP Expected: Build succeeds Actual: Bu... Read more
[Linux][Crash] Editor crash when entering Play Mode using OpenVR setting...
Steps to reproduce: 1. Open a new project 2. Open Player Settings > XR Settings 3. Add OpenVR and drag it to the top 4. Download and... Read more
Audio Asset bundle cant decompress in WebGL
Steps to repro: 1. Open attached project "FirefoxAssetLoadDemo.zip" 2. Delete files in "StreamingAssets" folder 3. Build assets agai... Read more
References to any AudioClip within a [OdinSerialize] List<T> in Serializ...
Steps to reproduce: 1. Open user attached project 2. Select SampleScriptableObject 3. Notice that all references are present 4. Clos... Read more
Symbol server fails to load "mono-2.0-bdwgc.dll"
Reproduction steps: 1. Create a New Project 2. Switch to .NET 4.x 3. Build a Standalone Player 4. Attach Visual Studio with Symbol ... Read more
Materials do not load correctly when using Addressables in Editors Play ...
To reproduce: 1. Download and open the project 2. Press play 3. Wait for TMPro font to be loaded (about 3 seconds) 4. Observe that '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute and graphics queues are not run asynchronously when asynchronous compute shaders are enabled in DX12
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform