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[Windows] Game/Scene view window is flickering on resizing when Graphics...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro:1. ... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce:1. Create and open a new project2. Select the 'Main Camera' object in the Hierarchy window3. Observe the Transform ... Read more
[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps:1. Open the attached project ("case_1229273-PresetPropertyModifications.zip")2. Open Editor window via "Window -&... Read more
Profile Analyzer different Thread analyses get queued up when applying s...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Input System Auto-Switch locks on one device when it's disabled and re-e...
To reproduce:1. Open attached project ("case_1232039.zip")2. From Hierarchy select "PlayerInput1" Game Object3. Press Play and focus... Read more
Warnings about a class existing in multiple namespaces in a single file ...
How to reproduce:1. Create a new project2. Download UniRx from https://github.com/neuecc/UniRx3. Drag UniRx files into the project's... Read more
[GPU PLM] Editor stalls after closing error during GI baking when AO exp...
Steps to repro:1. Open the attached project and 'AVP6_Desktop' scene;2. In the Hierarchy select 'Camera' gameobject;3. In the Inspec... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps:1. Open the attached project "1224501.zip"2. Build the project3. Run the built project from Terminal/Power Shell/... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce:1. Download the "ExampleFiles.zip"2. Create a new project3. Open the project's Assets directory using any file expl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open