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[Windows][IL2CPP] A "SocketException: Protocol option not supported" is ...
Repro steps:1. Open QA attached project "repro_1099133"2. Build and Run on WindowsStandalone3. Press the "Test IPv6" button4. Check ... Read more
[OSX standalone] Player Resolution Dialog crashes in background
OSX standalone player crashes on losing focus from Resolution Dialog. Steps to Reproduce1. Create a new project2. Make sure that "Di... Read more
Preview window of a transition shows NaN when changing Transition Durati...
How to reproduce:1. Open case_1092857-Preview window repro2. Go to Window -> Animation -> Animator3. In the Project window sel... Read more
ProBuilder - Multiple exceptions occur when trying to create a new shape
If you have ProBuilder installed and attempt to create a new shape with it, multiple exceptions occur and the shape is not created. ... Read more
Crash on SetupPrefabInstancesAndFileIDsForSaveFromExistingPrefabInstance...
How to reproduce:1. Open the "Prefab_Override_Crash.zip" project2. Open the "scene.unity" scene3. Select the "Level3Meshes" in the H... Read more
UnityEngine.SpatialTracking.TrackedPoseDriver references are missing
How to reproduce:1. Open the attached project2. Open the "MyScene" scene3. Inspect the errors in the Console window Expected: No err... Read more
Not all asset's objects are imported to editor when importing .blend fil...
Reproduction steps:1. Open attached project("BlendPartialImportBug")2. Drag prefabs "fbx file" and "blend file" into the scene3. Ins... Read more
[LWRP] Changing render scale in runtime has no effect since LWRP 3.3.0
Steps to reproduce:1. Open attached project with lwrp 4.0.0 or higher2. Play the scene3. Observe that render scale changed in runtim... Read more
[LWRP] Render Scale also scales UI resolution
Steps to reproduce:1. Open attached project2. Select the LightweightAsset and slide down the Render Scale value3. Observe that UI is... Read more
[VR][LWRP]Depth of field effect calculated from both eyes is applied to ...
Steps to reproduce: 1. Download and open the attached project2. Enter playmode Expected result: depth of field is applied per eyeAct... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used