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[UWP] Input Mouse axies return invalid values in the first frame after l...
Steps to reproduce:1. Open attached project "911008.zip"2. Build "test" scene for UWP3. Open VS solution4. Build & Deploy on loc... Read more
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps:1. Open the attached project called ""2. Make sure Editor is running in the DX11 mode.3. Put the Game and Scene v... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more
Flares can not be seen through triggers
Reproduction steps:1. Create an object and make sure that is has collider that has trigger marked.2. Create flare and put it behind ... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more
Build process fails when BuildPipeline.BuildPlayer has a path parameter ...
Reproduction steps:1) Download and open "911830_buildpath.zip" project2) Press "Build/Build for Android" button located in (top) men... Read more
Child script gets disabled if parent gameObject adds Rect Transform comp...
To reproduce:1. Open attached Unity project "CoroutineTest.zip"2. Open "Test" scene3. Go into Play Mode Expected result: "CoroutineT... Read more
Importing .ogg fails with internal error from FMOD sub-system
This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more
Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce:1. Open "CommandBuffers.7z" attached project2. Open "test" scene and enter Play mode3. Observe "Layer2" panel bei... Read more
[iOS][GameCenter] Game Center etitlement not added to project when Socia...
To Reproduce: 1. Build and run the attached project (it uses GameCenter integration).2. Observe that 'Game Center' is not enabled in... Read more
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