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[Shader Graph] Having multiple Custom Function Nodes with multiple funct...
Reproduction steps: 1. Open "SG_CustomInclude.zip" project 2. Reimport "TestGraph" shader 3. Notice error Expected Result: Having ... Read more
[LWRP] Shadows are jagged in built player with LWRP but are okay in Play...
Using Rift HMD with the LWRP+VR Template scene in the released version of Unity 2019.1.0b7 and current relevant published LWRP packa... Read more
[Pen] The phase for Pen is stuck at "None"
When using Pen with the ISX, the Phase is always None. Repro: 1. Download package and project at: https://github.com/Unity-Technolo... Read more
[UI] The items in Interactions and Processors keep losing focus during e...
After adding items to Interactions and Processors in the Input Action UI window, more properties can be edited for each item by sele... Read more
[Scripting] The "duration" value, when read from callback function for I...
Repro: 1. Download package and project at: https://github.com/Unity-Technologies/InputSystem 2. Go to scene at: Assets -> Demo ->Sim... Read more
[UWP][WindowsMR] - 2018.3 - Memory leak - 1 MB/minute in a UWP VR projec...
On 2018.3 in a blank project, I exported a UWPPlayer that supports WMR. I'm observing a small leak that aligns with Chris' descript... Read more
2D Contact Normals are sometimes incorrect when using Circle 2D and Edge...
How to reproduce: 1. Open the "Test" Scene in the attached "Physics2DTest.zip" Project 2. Enter Play Mode 3. Leave only the Error De... Read more
"csc.rsp" files generate "Invalid AssetDatabase path" warning messages ...
Reproduction steps: 1. Open "1137372" project 2. Reimport "Foo.cs" from the Packages folder 3. Notice error "Invalid AssetDatabase ... Read more
.NET 4.x Runtime Script Component can not be loaded when it has more tha...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "PartialedNestedClasses.zip" 2. Open the "PartialNestedClasses.cs"... Read more
Undo function with prefab tiles doesn't remove GameObjects properly
How to reproduce: 1. Open the user-submitted project ("New Unity Project.zip)" 2. In the Tile Pallete Window select the white X mark... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL