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Packages are inconsistent with the project API Compatibility Level setti...
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Packages -> Examples.Common.Unions -> Co... Read more
Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps: 1. Open the user’s attached project 2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets 3. O... Read more
AssetBundle assets will not appear in the AssetBundles when the GUIDs ar...
How to reproduce: 1. Open the user attached "1140366_GUID.zip" project 2. Press Bundles -> Build in the Menu Bar 3. Navigate to the ... Read more
[IL2CPP] Unobserved "Collection was modified" exception appears after bu...
Reproduction steps: 1. Download and open the attached "Repro.zip" project 2. Build the project for standalone with the profiler atta... Read more
[WebGL] MSAA effect is not applied in build
How to reproduce: 1. Open attached project ("1384522.zip") 2. Build and Run the SampleScene to WebGL platform Expected result: MSAA... Read more
A warning appears when a GameObject with a Collider is added to a GameOb...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > SampleScene 3. Enter Play Mode 4. Select the "[Testbed]" Ga... Read more
Material that uses a Simple Lit shader is rendered in pink texture when ...
How to reproduce: 1. Open the attached project "PinkMaterialBug.zip" 2. Open "Scene" Scene 3. Build & Run the project (File > Build ... Read more
[iOS] Build fails when running UnityLinker
Reproduction steps: 1. Download and open the attached "COMETBALL.zip" project 2. Build the project for iOS 3. Observe the Console wi... Read more
Packages keeps getting recompiled when editor is recompiling code from t...
Reproduction steps: 1. Open user-submitted project "Recompilation Test" 2. Create a new C# Script in the Assets folder 3. Inspect th... Read more
Repeat texture wrap mode set through TextureImporter in AssetPostProcess...
Reproduction steps: 1. Open project "AssetTextureWrap.zip" 2. Open Scene "SampleScene" 3. Observe Scene view Expected result: Textu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support