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0
votes
Fixed

Only newest created Shader Graph material is affected when toggling "Mot...

Package: Shader Graph

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Nov 25, 2021

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Version/s: 10.7.0

How to reproduce:1. Create a new HDRP project2. Import the attached materials from "Test Materials.zip"3. Open any folder in the "Te... Read more

0
votes
Fixed

Old particles get replaced by new particles when using ParticleSystem.Se...

Visual Effects - Legacy

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Oct 29, 2021

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Version/s: 2020.3, 2020.3.18f1, 2022.1

Reproduction steps:1. Open the user's project "Debug.zip"2. Press Play3. Go to the Scene view4. In the Hierarchy window select Print... Read more

1
votes
By Design

Project window shows old sub-Asset name when using AssetDatabase.RenameA...

Asset - Database

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Nov 09, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.1

How to reproduce:1. Open the attached project (RenameAssetTest.zip)2. Go to Repro -> Test at the top of the Editor window3. In th... Read more

0
votes
Not Reproducible

HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...

Shader System

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Dec 06, 2021

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Version/s: 2021.2.5f1, 2022.1, 2022.1.0a16

How to reproduce:1. Create a HDRP Template project2. In the Scene View move towards the door in the first room3. Zoom in and out wit... Read more

0
votes
Won't Fix

[URP] uGUI Material colour is different in the Game view when applying a...

Package: Scriptable Render Pipeline Universal

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Nov 10, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached "case_1379744" project2. Open the "Repro" Scene3. Observe the Game view Expected result: The u... Read more

9
votes
Fixed

Camera resolution is set to default when opening the Editor

Scene/Game View

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Nov 04, 2021

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Version/s: 2020.3.13f1, 2020.3.21f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached "1378321.zip" project2. Select the "Main Camera" GameObject3. Observe the Scene view window ... Read more

0
votes
Fixed

[iOS] UIToolkit Border Renders Incorrectly

UI Toolkit

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Dec 03, 2021

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Version/s: 2020.3, 2021.2, 2021.2.0f1, 2022.1

Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Build and deploy the project to iOS3. Observe the... Read more

0
votes
Fixed

[HDRP][Metal] Volumetric fog is clipped by shadow distance

Package: Scriptable Render Pipeline HD

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Dec 06, 2021

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Version/s: 10.7.0

Steps to reproduce:- Open "OutdoorsScene" in the attached project- Look at the rendering- Change the shadow max distance in the "Sky... Read more

0
votes
Active

[XR SDK] [URP] EventSystem.RaycastAll() returns empty array when URP is ...

Package: OpenXR Plugin

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Nov 30, 2021

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Version/s: 1.4

Reproduction steps:1. Open the attached project ("1384679R.zip")2. Open the SampleScene and enter Play mode3. Point HMD to the Butto... Read more

1
votes
By Design

Baked Lightmaps preview is more faded than in the Preview window

Shadows/Lights

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Dec 06, 2021

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Version/s: 2021.2.6f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project2. Go Window -> Rendering -> Lighting -> Baked Lightmaps3. Check the preview... Read more

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