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Only newest created Shader Graph material is affected when toggling "Mot...
How to reproduce:1. Create a new HDRP project2. Import the attached materials from "Test Materials.zip"3. Open any folder in the "Te... Read more
Old particles get replaced by new particles when using ParticleSystem.Se...
Reproduction steps:1. Open the user's project "Debug.zip"2. Press Play3. Go to the Scene view4. In the Hierarchy window select Print... Read more
Project window shows old sub-Asset name when using AssetDatabase.RenameA...
How to reproduce:1. Open the attached project (RenameAssetTest.zip)2. Go to Repro -> Test at the top of the Editor window3. In th... Read more
HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...
How to reproduce:1. Create a HDRP Template project2. In the Scene View move towards the door in the first room3. Zoom in and out wit... Read more
[URP] uGUI Material colour is different in the Game view when applying a...
How to reproduce:1. Open the attached "case_1379744" project2. Open the "Repro" Scene3. Observe the Game view Expected result: The u... Read more
Camera resolution is set to default when opening the Editor
Reproduction steps:1. Open the attached "1378321.zip" project2. Select the "Main Camera" GameObject3. Observe the Scene view window ... Read more
[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Build and deploy the project to iOS3. Observe the... Read more
[HDRP][Metal] Volumetric fog is clipped by shadow distance
Steps to reproduce:- Open "OutdoorsScene" in the attached project- Look at the rendering- Change the shadow max distance in the "Sky... Read more
[XR SDK] [URP] EventSystem.RaycastAll() returns empty array when URP is ...
Reproduction steps:1. Open the attached project ("1384679R.zip")2. Open the SampleScene and enter Play mode3. Point HMD to the Butto... Read more
Baked Lightmaps preview is more faded than in the Preview window
Reproduction steps:1. Open the attached project2. Go Window -> Rendering -> Lighting -> Baked Lightmaps3. Check the preview... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene