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Scripted Importer fails to correctly register dependencies of imported A...
How to reproduce: 1. Open user-submitted project (repro_634401) 2. While Unity is open, copy the contents of the 'New_Data' folder(l... Read more
Additional empty asset is created in Project tab when creating the 'HD t...
How to reproduce: 1. Create a new HDRP template project 2. Update HDRP package 3. Right-click in the project tab -> Create -> HD tem... Read more
[2D] Sprite editor window doesn't open from Import settings
Sprite editor window doesn't open from Import settings Steps to repro: 1. Open attached project 2. Select "Bird" Sprite in the Pr... Read more
An forced package upgrade causes Library Cache compile errors in TextMes...
This simple example project is made using 2018.3. It uses TMP version 1.3.0. After upgrading to 19.1.0b9, i get a lot of compile err... Read more
[IL2CPP] String returns null when using strong-named assemblies
Steps to reproduce: 1. Open user attached project 2. In player settings switch to IL2CPP 3. Build & Run 4. Load the last three asse... Read more
[Package Manager] PackMan UI not updating after removing Custom NUnit pa...
Packman UI not updating after removing Custom NUnit package due to which unable to reinstall the package. Steps to reproduce: 1. C... Read more
Slider value for AudioMixer's Send level in the Inspector window does no...
How to reproduce: 1. Open user-submitted project (ducktest2019) 2. Select the 'NewAudioMixer' in the Project window 3. Open the Audi... Read more
[WebGL] WebAssembly VideoPlayer.Prepare sometimes takes about 30 seconds...
Steps to reproduce: 1. Open user attached project 2. Build on WebGL 3. Startup a server and run a WebGL build 4. Click "Next Clip" u... Read more
Texture errors getting spammed into Console when gameObject is visible i...
How to reproduce: 1. Open the attached project 2. Open the "Main.unity" scene 3. Enter Play Mode 4. Open the Scene view (make sure t... Read more
Using mesh uv's for calculating clip space position in shader breaks Dyn...
How to reproduce: 1. Open the attached project 2. Open the "BatchingTest - NOT_WORKING.unity" scene 3. Check the statistics Actual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API