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Android crash when turning Android Minify to Proguard
Steps to reproduce:1. Open User-supplied project with Android platform2. In Project Settings -> Player -> Publishing Settings ... Read more
Extra LoadAction in final FrameBuffer when using a SkinMeshRenderer
Steps to reproduce:1. Download Snapdragon Profiler (Installers attached)2. Open User-supplied project ("SkinnedMeshRender.zip")3. En... Read more
[Addressables] Async loading addressable fails when using "Use Existing ...
Steps to reproduce:1. Open and Play User-supplied project Expected: no errors in the ConsoleActual: "Unknown error in AsyncOperation... Read more
[iOS]Terrain has graphical artefacts when Draw Instanced is enabled and ...
How to reproduce:1. Open the attached test1.zip project2. Build for iOS and deploy the Xcode project to the device Actual: Terrain h... Read more
[BuildReport] report in IPostProcessBuildWithReport provides incorrect i...
IPostProcessBuildWithReport allows users to retrieve information about a build after it's finished. However, much of this informatio... Read more
Two errors are thrown in the Console window when creating a new HDRP tem...
How to reproduce:1. Create and open a new HDRP template project2. Observe the Console window Expected result: no errors are thrownAc... Read more
[Color Picker] Width of the border of the Alpha Value is not enclosed wi...
Steps to Repro:1. Open new project2. Create Assets > right-click > Create > Material3. Click on New Material > Inspector... Read more
[Shuirken] NullReferenceException thrown on applying Curve Presets in th...
Selecting default presets in the "Curve Editor" window for "Direction" property of the "Particle System Force Field" object causes t... Read more
[IMGUI] IK Manager 2D (Script) component is not resetting on selecting R...
On resetting IK Manager 2D (Script) component, the properties are not getting set to the default value. refer attached video Steps t... Read more
[Lumin] IL2CPP converted C# DLLs are copied to the build file
How to reproduce:1. Create a new project2. Switch to Lumin platform (File->Build Settings)3. Install Magic Leap XR Plugin package... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open