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[iOS] Crash in UnityRepaint() when resuming the app with different lands...
When the orientation of the device is changed after the phone has been locked and before resuming the app, a crash occurs in UnityRe... Read more
[Android][Vulkan] Visualisation corruption occurs when rendering Particl...
How to reproduce:1. Open the user’s attached “ParticleRenderIssue” project2. Build and Run the “SampleScene” Scene on Android device... Read more
Grid Gizmo is visible through the Scene Game Objects when the Post Proce...
How to reproduce: Open the attached project ("Post Processing Grid Gizmo Issue.zip) and enter the "test" scene Click on the Main Cam... Read more
Audio is delayed by ~0,5 sec after starting to play it in the Android/iO...
How to reproduce:1. Open the "IN_45198" project2. Open the "SampleScene"3. In the Build Settings "Run Device" dropdown select a desi... Read more
"Inspector" tab switches to "Services" tab after 10-30 min.
How to reproduce: 1. Open attached project in Unity 5.5.0b8.2. Open "1" scene.3. Click on the "Cube" and wait from 10 to 30 min. Exp... Read more
Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetP...
How to reproduce:1. Open the attached project "PrefabUtilityLoadPrefabContentsHang.zip"2. Rename Assets/MonitoredFolder/RenameMeToFr... Read more
[Linux] Editor does not quit when pressing the X button
How to reproduce:1. Create a new project2. Enter Play mode3. Exit Play mode4. Press X to quit the Editor Expected results: Editor sh... Read more
[Input System] OnPointerDown sometimes doesn't get triggered when pressi...
Steps to reproduce:1. Open the attached project ("1324518.zip")2. Open "SampleScene"3. Build to a device4. Press one button5. While ... Read more
[iOS] ReplayKit records microphone input only during the first session a...
How to reproduce:1. Unzip and open the attached project "ReplaykitBug.zip"2. Build it to the iOS platform and play the "SimpleScene"... Read more
[WebGL] A looping audio sounds different on WebGL than in the editor/nat...
Reproduction steps:1. Open the attached project2. Run project in editor play mode and listen to audio loop.3. Build and Run the proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window