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[Animation] The ability to change children local scale is intermittent w...
Reproduction steps:1. Open the user attached project2. Enter the Play mode3. Observe the Console logs Expected result: All tests wer... Read more
Editor crashes when multi-selecting a Prefab that has 64 or less Materia...
Reproduction steps:1. Open the user attached "My project (69).zip" project2. In the Project Browser multi-select Prefabs "Cube (1)" ... Read more
[M1] Player crashes when the project is built twice and the .app file is...
Reproduction steps:1. Open the attached project2. Build and run the project3. Build and run the project again, replacing the .app fi... Read more
[Android] Mobile Notifications 2.0.0 AndroidJavaException: java.lang.Run...
Reproduction steps:1. Open the user's sent project from the attached link "Project.zip"2. Build and Run on an Android device3. Wait ... Read more
ReorderableList out of bounds exeception
There is a change of behavior between 2022.2a3 and 2022.2a4 which is leading to an out of range exception while trying to reach an e... Read more
Elements in the Lighting window is not fully visible if the Lighting win...
How to reproduce:1. Create a new project2. Open the Lighting window (Window > Rendering > Lighting)3. Dock the Lighting window... Read more
[Android] Video Player randomly stops playing when device is running And...
How to reproduce:1. Download the attached project '1410116.zip'2. Build and Run on Android3. When game launches press 'Play'4. Obser... Read more
Coverage API includes 0xFEEFEE sequence point
Steps to reproduce: 1. Open "sequence-points-issue.zip" project2. Once project opens, reimport Assets/DataLayer/ISSUE.cs script or s... Read more
OSX Rider is opened without project directory in the arguments and with ...
Reproduction steps:1. Create and open a new project2. Make sure "JetBrains Rider" is set as the External Script Editor in "Preferenc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class