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Mathf.Sign returns 1 when input is 0
To reproduce:1. Create a new Unity project2. Debug log the return value of Mathf.Sign(0)3. Observe console window Reproducible with:... Read more
[2D][Tilemap Extras] Grid rows in "Tiling Rules" do not expand to fit th...
How to reproduce:1. Open project "Tilemap_Extras_Bug1.zip"2. In the Project window select "New Rule Tile" Asset3. In the Inspector w... Read more
Error spam when two Base Cameras have different Viewport Rect width and ...
Reproduction steps:1. Open the user's attached project2. Enable "Camera Repro" in the Hierarchy window3. Move the mouse around the E... Read more
[HDRP] 120KB of GC and slow performance when calling Camera.Render()
Reproduction steps:1. Open the user's attached project2. Select File > Build and Run3. Open Window > Analysis > Profiler4. ... Read more
An error gets thrown when deleting the State Machine Behaviour generated...
How to reproduce:1. Create a new project2. Add a new GameObject to the Scene3. In the Inspector window add a Script Component4. Dele... Read more
[URP][GLES2] Shader errors are thrown when compiling the Scaling Setup S...
How to reproduce:1. Open the user-submitted project2. In the Project window, select the Shader "ScalingSetup" (Packages/com.unity.re... Read more
Unity crashes when adding a subscene with Entities window open
How to reproduce:1. Open the user attached project "DOTS attempt 1.zip"2. Go to Window > DOTS > Entities3. In the Hierarchy cr... Read more
Editor crash after using GrabPixels to write to a render texture multipl...
Steps to reproduce: 1. Open the attached repro project2. Make sure the project is running on Metal3. Select the menu option REPRO/Cr... Read more
Mesh has wrong vertices count when Index Format is set to 16 bit
How to reproduce:1. Open users attached project2. In the Assets folder expand "sphere_163842_327680.fbx" asset3. Select "Icosphere_M... Read more
HOLD is displayed on the selected Playable Asset, but after redrawing or...
Steps to repro:1. Create a new project 2. Create an empty GameObject 3. Open Timeline window (Window -> Sequencing -> Timeline... Read more
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