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No way to add a new Packed Assets Group in the Addressables window when ...
How to reproduce: 1. Create a new project 2. Add 'Addressables System' package in the Package Manager 3. Go to Window -> Asset Manag... Read more
"ContextMenuItem" does not work in Derived Classes
Reproduction steps: 1. Open "ContextMenuTest.zip" project 2. Open "SampleScene" scene 3. Select "First" GO 4. Right click on "Conte... Read more
Render texture enum can lose users data
If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more
[Mac AppStore] App gets rejected due to Fullscreen menu active for windo...
Forum post: https://forum.unity.com/threads/allow-fullscreen-switch.456681/#post-4086910 Window/Fullscreen menu item is still activ... Read more
"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...
"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more
[ECS] EntityDebugger does not show Vector3 and inner struct field names,...
Steps to reproduce: 1. Open user attached project 2. Open test scene 3. Press play 4. In Entity Debugger select GLOBAL world 5. Sele... Read more
[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...
To reproduce: 1. Open user's attached project "testeditorprefs.zip" 2. In main toolbar, go to TEST->Open Window 3. Click SET to set ... Read more
Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...
How to reproduce: 1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World" 2. Enter Play mode Expected re... Read more
OnValidate() fails to recognize GameObject as Prefab when Prefab changes...
Steps to reproduce: 1. Open attached project "1115486_test" 2. In the Project window go to Assets folder and select TestPrefab 3. In... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce: 1. Open user-submitted project (LoDLightmap) 2. See how the light is cast on the wall Expected result: only red c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
- The "Open Frame Debugger" button in the Game View toolbar not only opens the Frame Debugger window but toggles between enabling/disabling the Frame Debugger when pressed