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Unity get stuck on mono JIT compile on the main thread when loading the ...
FYI I think I may have reproduced this by mistake, switching platform to Lumin. It didn't go away until I purged and rebuilt. I was ... Read more
[2D] [AnimV2] Mesh for new slice created on PSB appears incorrectly in s...
[2D] [AnimV2] Mesh for new slice created on PSB appears incorrectly in scene view Steps to Repro: 1. import a PSB file for animati... Read more
[iOS] Framework Search Paths are overriden using Append
Reproduction steps: 1. Create a new Unity project. 2. Create and open the iOS Xcode project. 3. Go to the Xcode Build Settings (Un... Read more
[Windows] Editor starts lagging when object is picked from the Project o...
Steps to reproduce: 1. Create a new project 2. Create material in Project window 3. Create ParticleSystem in the scene, and select i... Read more
When the registry value for "TimeZoneKeyName" is empty, null or invalid,...
Reproduction steps: 1. Open "Regedit" -> "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation" 2. Chang... Read more
UnityYAMLMerge adds duplicate entries
Reproduction steps: 1. Import "MinimalRepro" project 2. Open CMD 3. Write: D:\Unity\2019.1\2019.1.0a13_3de2277bb0e6\Editor\Data\Too... Read more
Mesh assets that have a serialization version of 6 don't import properly...
Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more
[HDRP] Shadows do not appear when Cascade Count is less than 4
How to reproduce: 1. Open the user's project 2. In the Project window find Scene Settings Profile and select it 3. In the Inspected ... Read more
Compute shader error crashes Unity shader compiler
How to reproduce: 1. Open the "Compiler Crash.zip" project 2. Check the console for errors Actual result: Compiler crashes. Reprod... Read more
[WASM] UnityLoader doesn't throw an error when wasmCodeUrl path is invalid
How to reproduce: 1. In the attached "TestFor1091040.zip" project go to TestBuild -> Build 2. In the TestBuild.json file modify the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds