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[uGUI] Raycast null reference exception thrown when cursor is on game view
To reproduce:1. Open attached project2. Open scene3. Press play4. Move cursor over game view5. Notice Null reference exception Read more
[WSA] fails to load xml file
Repro steps:1. open project "New Unity Project.zip";2. build to WSA platform. Build and run generated project;3. press "save" button... Read more
Event.current.rawType does not return the correct Event values
How to reproduce: 1. Open attached project2. Open scene Scenes/ErrorExample.unity3. Click on the Square image in the scene view a fe... Read more
Lightmapping produces incorrect result (one wall panel is darker than th...
The far wall (on +z axis) is made from 3 planes. The middle plane comes out much darker when light is baked. Looking like this: http... Read more
Accessing .transform and .gameObject properties in a MonoBehaviour is st...
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Open up the Profiler window4. Play the scene5. Modify the setti... Read more
Spotlights do not cast shadows from objects very close to the light
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains two parallel walls made from Cubes, a single pla... Read more
Setting Exceptions to Full skyrockets memory allocation - browser runs o...
-e: see title, works fine setting to None and Explicit Only -repro:--create new project--import added simple cube scene (has just a ... Read more
[OSX] Render Texture does not work in Firefox, Safari
How to reproduce: 1. Open attached project2. Open scene Main.unity- Note how there is a cube properly rendered onto the texture3. Bu... Read more
LayerMask.GetMask() ignores the "Default" layer
How to reproduce: 1. Open a new project2. Create a script named GetMaskBug.cs with the following contents: using UnityEngine;using S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
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