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[Profile Analyzer] Graph Scale tooltip is unclear when it is set to 16.7...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Texture preview can be clicked through
How to reproduce:1. Open the attached "texture-bug.zip" Project2. Click on texture.png file in project view3. Drag the texture previ... Read more
[UIElements] Synthesized Characters are missing when the Font Asset is n...
How to reproduce:1. Open the attached project's "case_1227140-Project.zip" Scene labeled "Test"2. Enter the Play Mode3. In Game View... Read more
[Device Simulator] On.Click events are being detected in Device Simulato...
Reproduction steps:1. Open the attached project "DeviceSimDemo.zip"2. In the Project window under "Scenes" folder open "SampleScene.... Read more
SkinnedMeshRenderer does not receive the mesh when using Cloth Simulatio...
How to reproduce:1. Open attached project "BakeMeshNotWorking.zip" and scene "TestClothSceneSupportTest"2. Enter Play mode3. Observe... Read more
[Profile Analyzer] Markers are sorted randomly when ordering by certain ...
How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more
Editor crashes/freezes on a broken project when editing a Scene using Ti...
Reproduction steps:1. Open the "Mapping" Scene in the attached "1221127.zip" project2. Open the Tile Palette window and check if Act... Read more
The wrong Profile Analyzer Marker Column gets displayed when setting Cus...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[URP] VFX Particle Output node throws compilation error when View Direct...
To reproduce:1. Open attached project ("case_1232890.zip")2. Open Assets > "Test" Visual Effect Asset3. Observe the Console Expec... Read more
[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce:1. Open user-submitted project (BuildConfigurationsException.zip)2. Select the EmptyBuildConfiguration asset3. Drag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject