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[macOS] [Xcode] Build & Run does not deploy the application to connected...
1. Create a new project2. Switch Platform to iOS3. Connect an iOS device to your Mac4. Build and Run Expected result: Xcode is launc... Read more
Memory leak when Multithreading is enabled for Physics 2D
Reproduction steps:1. Open the "Assets/InitScene" Scene in the attached "case_1237323_package_mods.zip" project2. Ensure that Use Mu... Read more
[Build] Unity only checks for one socket when detecting CPU count
This is an ES bug reported by Google. How to reproduce:1. Create new project2. Open Task Manager3. Observe Unity Editor task CPU usa... Read more
Scroll Rect scrolls indefinitely if the Canvas it is attached to is disa...
How to reproduce:1. Open the attached "1239517 repro" project2. Open the "TestScene" from the Assets folder3. Select the "Image" Gam... Read more
[URP] NullReferenceException on Terrain Shaders when project is opened a...
How to reproduce:1. Download "1240491" project (TerrainData is present in the project)2. Delete the Library folder from the project3... Read more
[URP] Grid is rendered in front of the model in the Inspector Animation ...
How to reproduce:1. Open user-submitted project (testPreviewTransparent.zip)2. Select the Universal Rendering Pipeline Asset3. Make ... Read more
[HDRP] Obsolete warnings EditorSettings.disableCookiesInLightmapper on e...
In a clean project on open, you get these warnings. Unity 2020.2.0a9 with HDRP/staging 2020/04/23 Read more
[URP][Prefab][Camera Stacking] Overlay Camera is missing in stack list o...
-Retrieving array element that was out of bounds error is thrown on deleting Missing Camera element from Camera.-UnassignedReference... Read more
[URP] Camera Render type changes to Base in Overlay Camera preset asset
Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset. Steps to repro:1. Create ... Read more
[Burst] Part of a scene's geometry disappears when Burst Compile is enab...
Reproduction steps:1. Open user's attached project and open scene "sample scene"2. Uncomment line 17 from "GenerateSurfaceTrianglesJ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes