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Unity crashes on RecordUnapplicableOverrides when trying to make a new P...
How to reproduce: 1. Open the attached project 2. Open the "Main.scene" scene 3. Drag the "Button - Write" GameObject from the Hiera... Read more
LWRP project spawns multiple exception in UWP build
Steps to reproduce: 1. Download 1106472_repro.zip 2. Switch platform to UWP 3. Build project with IL2CPP backend 4. Open Visual Stud... Read more
[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated
To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to Vulkan; 3. Disable "Generate Mip Maps" in the "rings... Read more
[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU
To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to GLES3; 3. Build and run on mobile devices with Powe... Read more
Internal error: NavMeshQuery has already been cleaned up but not deregis...
Reproduction steps: 1. Open "580179 - 2018_12_06_KM.zip" project 2. Open "Entry" scene 3. Find "Kingmaker" GO in the Hierarchy wind... Read more
Editor crashes with FindDataSource using CommandBuffer.DrawMeshInstanced...
How to reproduce: 1. Open attached project "DrawMeshInstancedCrash" 2. Enter Play Mode --------------- Observe the crash Reproduced... Read more
Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...
Steps to reproduce: 1. Open a new project 2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync) 3. Open ... Read more
[iOS] Frameworks location is ignored when building Xcode project
To reproduce: 1. Download attached project “CHECKING.zip" and open in Unity 2. Open “SampleScene” scene 3. Observe that the iOS Fra... Read more
[Mono][IL2CPP] builds fail with unknown arguments when Managed Stripping...
Steps to reproduce: 1. Open user attached project 2. Build the game with managed stripping level enabled Expected result: the game ... Read more
ProBuilder window close any other active pop-up, e.g. Texture picker whe...
To reproduce: 1. Open attached project 2. Open the Texture picker, e.g. click the Albedo map picker on a Material 3. Make sure Textu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window