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[UI] The Binding option "touch [Touchscreen]" does not work.
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/332 When using UI, the "touch [Touchscreen]" binding option d... Read more
[Scripting] NullReferenceException when adding OnScreenButton component ...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/393 Repro: 1. Download package and project at: https://github... Read more
[Debugger] Events are sometimes out of order or disappear
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/408 Repro: 1. Download package and project: https://github.co... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps: 1. Open the attached project named "Case_1121794" 2. Try to move the "ExampleScene" object in the Sample scene 3... Read more
[2017.4][GLES3][Android] Textures of a specific width are rendered incor...
Repro steps: 1. Open attached project 2. Make sure the Graphics API is set to GLES3 3. Build and Run on Android 4. Observe the two t... Read more
"2D GameKit" Tutorial's MovingPlatform Component is not saving propertie...
How to reproduce: 1. Open the "2D GameKit" Tutorial Project 2. Drag the "MovingPlatform.prefab" to the Scene 3. Untick the "Moving" ... Read more
When using the PP Debug with Forward rendering, Instanced Terrain does n...
How to reproduce: 1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project 2. Note that the "Main C... Read more
QualitySettings.vSyncCount doesn't work in OnApplicationFocus(false) han...
To reproduce: 1) Download and open the project attached by the user. 2) Run in the editor. 3) Observe that vSync is set to 1 and FPS... Read more
Ambient lighting and reflection not created in new scene
We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more
[D3D12] Wrong aspect ratio in fullscreen of Standalone build when select...
To reproduce: 1. Open any project 2. Change Graphics API to DirectX 12 or Vulkan 3. Build and Run on standalone 4. While in launch d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain is not rendered and a warning is thrown when Unlit Draw Mode is used in the Scene view
- RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode is Disabled and Screen Space Ambient Occlusion is Enabled
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph