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ScriptBehaviourUpdateOrder incorrectly sort systems execution order in t...
To reproduce:1. Open attached project;2. Press Play3. Open EntityDebugger4. Set GLOBAL Actual result: ScriptBehaviourUpdateOrder inc... Read more
[Vulkan][Android][Video] VP8 encoded video doesn't play on Razer 2 phone
Steps to reproduce:1. Open new unity project2. Add attached video to video player component and have it play on Camera plane (doesn'... Read more
[WebCamTexture] Calling WebCamTexture.Play causes editor to crash
Steps to reproduce: 1. Open attached project2. Open '02_GetPixels_Test' scene3. Click 'Play'4. Notice the Editor immediately crashes... Read more
[Operator] IndexOutOfRangeException when using a Volume (Oriented Box) node
Repro steps:- Drop the attached VFX in a scene- Open it so it would compile, if it hasn't already- Observe the console spam: IndexOu... Read more
[Collab] Pulling changes from project with collab version 1.12.15 to 1.2...
Pulling changes from project with collab version 1.12.15 to 1.2.9 throws crash exception. Refer the attached video. Steps to reprodu... Read more
PhysicsQuery2D::ColliderCastAll crash when calling Rigidbody2D.Cast
Steps to reproduce:1. Open User-supplied project2. Play the Scene "SampleScene"3. Press 'D" Expected: no crashActual: crash Reproduc... Read more
[Vulkan] Raw image with Render Texture causes UI elements to become invi...
Steps to reproduce:1. Open new project2. Add a "Raw Image" UI object and a separate Button object to enable/disable the "Raw Image" ... Read more
[XR][Android][Cardboard] Scene freezes when a sprite appears in the scre...
Repro steps:1. Open QA attached project "repro_1102867"2. Build and Run on Android3. Rotate the device and find the cube Actual: The... Read more
Unity Editor Crashes with Transform::CountNodesDeep when importing a cor...
To reproduce:1. Open attached project ("What")2. Reimport a prefab "PreLevelPopup"-- Editor crash Reproduced with: 2017.4.16f1, 2018... Read more
[GLES3][LWRP] Shadergraph shaders are displayed incorrectly on built player
Steps to reproduce:1. Open QA attached project2. Make sure that Graphics API is set to GLES33. Build & Run to a mobile device or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow