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Video with unsupported audio codec doesn't play sound and gives no warni...
To reproduce: 1. Open attached project "audionowarning.zip" 2. Open "SampleScene.unity" scene 3. Select Canvas > Working in the hier... Read more
Taking Editor sample adds up released render textures memory usage
How to reproduce: 1. Open the "RenderTexture Test.zip" project 2. Open the "SampleScene.unity" scene 3. Open Profiler 4. Select Memo... Read more
UI object's shadow area is added to whole object's mask area, when being...
To reproduce: 1. Open attached project ("UI_Mask_Issue") 2. Make Image B a child of an Image A 3. Drag Image B over Image A in the S... Read more
ArgumentException errors appear when selecting a Hybrid Entity
To reproduce: 1. Open attached project 2. Enter Play Mode 3. Open Entity Debugger 4. Select Entity 0 Expected results: no errors Ac... Read more
[.NET 4.6] ArgumentOutOfRange exception when setting a non-gregorian Cul...
How to reproduce: 1. Open user-submitted project (TestDateTime2018.2.14) and 'SampleScene' scene 2. Enter Play Mode 3. Click on eith... Read more
Adding a Custom Package with a Scriptable Object which has a custom icon...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. "Assets" -> "Create" -> "Scriptable Object" 3. Notice a New Scriptable Ob... Read more
[UI Elements] An object has a delay in the tracking when moving cursor q...
How to reproduce: 1. Open attached "MoveMouse.zip" project 2. Go to Test -> "Mouse move" 3. Move the cursor quickly Expected resul... Read more
PrefabUtility.GetPrefabInstanceStatus returns "NotAPrefab" when nested p...
How to reproduce: 1. Open attached "PrefabsTests 2018.3.zip" project 2. Go to Tools -> "Test Prefabs Asset" 3. Observe Console Expe... Read more
Graphic color data is not readable in the shader when writing data to UI...
How to reproduce: 1. Open attached "UIVertex.uv2bug.zip" project 2. Go to Assets -> Scenes folder and open 'SampleScene" 3. Change c... Read more
Crash on memcpy when applying changes in the Bone Editor
How to reproduce: 1. Open the attached project 2. Select "Player_Unrigged" in Project 3. Press "Sprite Editor" 4. Select "Bone Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field