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0
votes
By Design

[Android] Untracked Memory increases for the first minute and when the a...

Package: Memory Profiler

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Feb 10, 2022

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Version/s: 0.6.0-preview.1

How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window->Package Manager)3. Install Memory Profiler (In... Read more

8
votes
Fixed

[IL2CPP] Calling .GetHashCode on instances of empty structs does not ret...

IL2CPP

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Mar 17, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.15f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "My project.zip"2. Make sure the Scripting Backend is set to IL2CPP3. Build and run ... Read more

0
votes
Duplicate

[WebGL] "InvalidOperationException: Emscripten SDK for this platform is ...

Web Platform

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Mar 23, 2022

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Version/s: 2022.2.0a9

Steps to reproduce:1. Create a new 3D project2. Switch platform to WebGL3. Click Build in Build Settings Expected result: Build succ... Read more

1
votes
By Design

Incorrect rendering when Intermediate Texture is set to "Auto"

Package: Scriptable Render Pipeline Universal

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Jan 25, 2022

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Version/s: 12.1.6

Reproduction steps:1. Open the user's attached project "BugReport.zip"2. Observe the Game view Expected result: The Game view has a ... Read more

0
votes
Fixed

[HDRP APV] Dilation generates weird results (red, and green patches)

Package: Scriptable Render Pipeline HD

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Mar 23, 2022

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Version/s: trunk

I have tested trunk and apv staging branches. In both dilation produces red and green patches, I checked surrounding light probes bu... Read more

1
votes
Fixed

Array property names are not shown for script components in Inspector an...

IMGUI

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Mar 23, 2022

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Version/s: 2022.2.0a9

Steps to reproduce:1. Open attached arrays.zip project2. Open SampleScene scene3. Select GameObject in Hierarchy4. Observe how New B... Read more

7
votes
By Design

Physically Based Sky multiple scattering contribution doesn't correctly ...

Package: Scriptable Render Pipeline HD

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Jan 13, 2022

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Version/s: 14.0.2

How to reproduce:1. Open the attached project "PBSKYREPRO.zip"2. Open the "New Scene" Scene3. Change the Camera's viewing angle to f... Read more

0
votes
Fixed

Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...

Shader System

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Mar 23, 2022

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Version/s: 2020.1.0b1, 2020.2, 2020.3, 2021.1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached "ReproFindMSB.zip" project2. Open Window -> General -> Test Runner3. Click "Run All" Exp... Read more

0
votes
By Design

CPU Total Allocated Memory is 250MB higher while baking with the Progres...

Serialization

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Mar 23, 2022

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Version/s: 2022.1.0a16

Steps to reproduce: 1. Open the attached reproduction project2. Run the test "MemoryProfileTest" through the TestRunner (Window>G... Read more

0
votes
By Design

[CPULM[ The CPU Lightmapper takes longer to complete a bake

Progressive Lightmapper

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Mar 23, 2022

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Version/s: 2022.2.0a9

Steps to reproduce:1. Clone the Bake Performance repro project linked below2. Run the CPU Lightmapper Bake Peformance tests3. Notice... Read more

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