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Crash when opening a scene when no errors are present
Reproduction steps: 1. Open the attached "case_1339913-TestProject.zip" project 2. Open the scene "Level 1" and enter Play mode 3. E... Read more
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoke...
Reproduction steps: 1. Open the attached project ("EndLayoutGroup_Bug.zip") 2. Select a GameObject from the Hierarchy window 3. Clic... Read more
Transform miscalculation when using NavMeshBuildSource with ModifierBox ...
How to reproduce: 1. Open the user attached "NavMeshModifierBox.zip" project 2. Open the "SampleScene" Scene found in the "Scenes" f... Read more
Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings -> Player Settings 3. Under the "Other Setting... Read more
Packages are inconsistent with the project API Compatibility Level setti...
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Packages -> Examples.Common.Unions -> Co... Read more
Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps: 1. Open the user’s attached project 2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets 3. O... Read more
AssetBundle assets will not appear in the AssetBundles when the GUIDs ar...
How to reproduce: 1. Open the user attached "1140366_GUID.zip" project 2. Press Bundles -> Build in the Menu Bar 3. Navigate to the ... Read more
[IL2CPP] Unobserved "Collection was modified" exception appears after bu...
Reproduction steps: 1. Download and open the attached "Repro.zip" project 2. Build the project for standalone with the profiler atta... Read more
[WebGL] MSAA effect is not applied in build
How to reproduce: 1. Open attached project ("1384522.zip") 2. Build and Run the SampleScene to WebGL platform Expected result: MSAA... Read more
A warning appears when a GameObject with a Collider is added to a GameOb...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > SampleScene 3. Enter Play Mode 4. Select the "[Testbed]" Ga... Read more
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