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Build fails with error "Unity.IL2CPP.HashCodeCollisionException" when "O...
How to reproduce:1. Open the attached project "My project (1).zip"2. Open File>Build Settings...3. Build the project Expected res... Read more
"File not found" is thrown in a code editor when dragging a file from Ed...
How to reproduce:1. Open the user's attached "DragFileBugReport" project2. Drag the "测试 -> NewBehaviourScript" file to the Visual... Read more
Inspector gets garbled after assigning 0 to Materials list in Mesh Rende...
Steps to reproduce:1. Create a new project or open an existing one2. Create a new Cube GameObject in Hierarchy3. Select the Cube4. C... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more
BuildFailedException is thrown when building a new project
Steps to reproduce:1. Open the attached project2. Press File > Build and Run Expected result: Project is builtActual result: Buil... Read more
Scrolling is horizontal when ScrollView component scrolling Mode is "Ver...
How to reproduce:1. Open project "My project.zip"2. Enter Play Mode3. Focus the Game window and scroll with the scroll wheel4. Obser... Read more
[SkyManager] Environment Lighting Settings ignored when scene is Load wi...
Step to reproduce:1. Download the package from the link in comments2. Create a new URP project in Unity2020 or above.3. In Editor mo... Read more
[M1] Timeline window glitches when manipulating clips
How to reproduce:1. Open the attached "case_1402501" project2. Open the "Main CameraTimeline" Timeline file in the Project Browser3.... Read more
Project fails to build for WebGL when using NumSharp
How to reproduce:1. Open the user's attached project2. Build the project for WebGL (File -> Build Settings -> Build) Expected ... Read more
Editor crashes when adding a script component using drag and drop and th...
Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy3. Drag "Move.cs" script from the Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class