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Mono uses utf-8 string whereas .net uses utf-16 string
Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more
Crash on 'Compiling Scripts'
1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more
Using negative Animator.speed causes animations to stop playing
How to reproduce: 1. Open attached project2. Open scene ColorShifter.unity- Scene contains a script that controls sprite animator sp... Read more
[OpenGL] Crash when rendering modified meshes to RenderTexture
Steps to reproduce : - start Unity using in OpenGL mode- import the project attached- open the scene- press play and Unity will cras... Read more
Objects lighten up by light probes in Gamma Color Space looks too bright
To reproduce the bug please follow the steps1. Open case_678167 project2. Bake scene lighting (Lighting window -> Build)3. Cube t... Read more
Mouse control difference between editor/standalone and webgl
-e: there is a difference with mouse input between editor/standalone and webgl. --NOTE: currently blocked by http://fogbugz.unity3d.... Read more
Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor
To Reproduce: 1. Attach the project to mono debugger & run.2. Observe that Unity crashes on:"JsonConvert.DeserializeObject<Ma... Read more
Unity Not Responding after leaving it at idle for a few hours
Unity Not Responding after leaving it at idle for a few hours. Unity becomes unresponsive (hangs) when left alone for a few hours. T... Read more
OnCollisionEnter causes Unity to crash when there's many collisions
Steps to reproduce:1. Open attached project's scene "Scene1".2. Enter play mode.3. Press and hold space key.4. Unity crashes (on ~ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty