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!dest.m_MultiFrameGUIState.m_NamedKeyControlList assert if function call...
Steps to reproduce: 1. Open attached project "895220.zip"2. Open scene repro3. In scene view select GameObject4. Notice expected Arg... Read more
Changing the Camera targetTexture followed by a manual Render() call whi...
Steps to reproduce:1. Open attached project2. Open the test scene3. Press Play4. Press the "Run test button"5. Observe the rendered ... Read more
Dynamic batching error index buffer destination is NULL with transparent...
Steps to reproduce:1. Open attached project2. Observe the Dynamic batching errors in the console window Expected result: transparent... Read more
[iOS] Accelerometer x input gets reversed after a landscape Unity Ad plays
Reproduction step:1. Open the attached "AccelerometerTestProject02"(04/01/2017) project.2. Build and run it for iOS device.3. Hold t... Read more
"Dynamic batching: index buffer source is NULL..." error is shown when u...
To reproduce: 1. Open attached project2. Make sure that Game tab is open3. Select 2DSprite game object in hierarchy4. Set Sprite pro... Read more
The Scene view draw mode "overdraw" overdraws even when an above object ...
Steps to reproduce:1. Open attached project2. Go to scene view3. Set the draw mode to overdraw4. Observe that the scene shows overdr... Read more
[WSA] UnityEngine.Application.Unload does not unload the Unity Runtime
Steps to reproduce:1. Open the attached project (IL2CPPTesting.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 ... Read more
Custom shader produces incorrect results when built with GLES3 Graphics API
To reproduce: 1.Download and open "nmx_from_outsource.zip" project.2.Build and run "Test_01" scene on a device.3.Notice that sphere ... Read more
[VideoPlayer] Video crashes on Android device giving Fatal exception
How to reproduce:1. Open the attached project2. Build and run on Android deviceResult: application crashes DUT(repro):74 LG G5 [LG-H... Read more
[Metal] Using RenderTextureFormat.R8 with Linear color space causes a cr...
When textures with RenderTextureFormat.R8 are used with Linear Color Space enabled in Metal rendering mode, Editor and player crashe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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