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Console gets spammed with warning message making the Editor slow
- Make sure you have Antialiasing set to at least 2x in Quality Settings- On a Camera in a scene, check the HDR option- Click on the... Read more
Error when switching between Gamma and Linear color spaces
In any project, go to Player Settings and change Gamma to Linear in the Color Space dropdown. InvalidOperationException: Operation i... Read more
[ConfigurableJoints] Target Velocity does not move object unless Positio...
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select Cube 14. Set the X vector of the Target Velocity of the ... Read more
Hierarchy tab text says UnityEditor.Hierarchy
Regression from 5.0, where it says only Hierarchy, like it should Read more
Unity fails to generate proper VS2013 solution when there's umlauts in t...
-e Unity fails to generate proper VS2013 solution when there's umlauts in the path to the Unity project -repro:- have unity project ... Read more
Unity Analytics 1.8 not working with WSA 8.1 or WP 8.1
Reproduced on 5.0.0f1, 5.0.0f4; Repro steps:1. open project "AsUnityAnalytics.zip";2. try to build to WSA (8.1 or phone 8.1) platfor... Read more
[AssetBundles] Streamed scenes don't draw layered UI in canvases correctly
How to reproduce: 1. Open attached project2. Open scene1.unity- Scene contains a simple canvas with a single button and some text- T... Read more
Meshes with quad topology are corrupted on OGLES devices
Meshes that are built with MeshTopology.Quads are corrupted on OpenGL ES devices (iOS and Android). It seems that quads are not conv... Read more
[FBX] Unity ignores pentagon shaped polygons
How to reproduce: 1. Open attached project2. Open scene Main.unity- Notice how the character is missing a single polygon in their ey... Read more
Rect transform values change when changing image properties in the anima...
The top and botton values of rect transform are slowly incrementing when changing UI Image's alpha channel in the animation Steps to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument