Search Issue Tracker
Unable to assign Animator Controller to Animator Component through the a...
Steps to reproduce:1. Download and open the attached project2. Select the "Directional Light object"3. Click on the Asset Picker nex... Read more
profiler doesn't start on player builds
-e: see title, works well in Editor--also worked in 2017.1.0b3 -repro:--open attached or create new project--play scene and open pro... Read more
Project crashes when entering play mode due to layout settings, console ...
To reproduce:1. Open user's project, enter play mode Expected: game will runActual: Unity crashes Reproduced in: 5.4.4f1Not reproduc... Read more
Changing CapsuleCollider radius in runtime through code makes the height...
To reproduce:1. Open an Attached Unity project "Rigidbodybug"2. Open scene "scene"3. Window --> Physics Debugger4. Press Play Exp... Read more
Scaling tool - scaling all axes with central handle does not revert when...
Steps to reproduce:1. Create new project2. Add cube to the scene3. Turn on scaling tool4. Scale cube on all axis and press escape bu... Read more
Different navmesh preview at different camera distances
Navmesh preview at different camera distances and angles is displayed differently. Reproduction steps:1. Open attached project2. ope... Read more
Local space Trails don't support being moved along their Z axis
Reproduction steps: 1. Open the project TrailBug2. Open the scene3. Make sure that trail alignment is set to local4. Press play Expe... Read more
TypeLoadException thrown when initializing DocumentClient object
Steps to reproduce:1. Launch Microsoft DocumentDB Emulator2. Open attached project3. Open "Test" scene4. Enter play mode Expected re... Read more
[UNET] CPU usage on 'LAN host' in 5.6 and 2017.1 versions is higher than...
To reproduce:1. Open project on any Unity 5.52. Open activity monitor3. Play 'Main' scene4. Press 'H'5. Repeat steps with the 5.6.0a... Read more
[Lightmap Format] Switching Platform from PC to Android/IOS causes Light...
If a lightmap has been generated for PC/desktop and platform is switched to Android/IOS, an assert is thrown and the lightmap is con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node