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Light disappear after rotating object several times
To reproduce:1. Open attached project2. Open card scene3. Press play4. Click on card until light disappears Read more
[IL2CPP][Collider2D] OnCollisionEnter2D freezes iOS application
1. Open attached project2. Build to iOS with IL2CPP3. Press "Start" twice4. When box will land on platform it will crash Note: no re... Read more
[WheelCollider] Position of the wheel collider does not change when scal...
Steps to reproduce this issue: 1. Open the attached project2. Open 'T01' scene3. Select 'car_root'4. Notice wheel colliders are in t... Read more
EnlightenBakeManager Error thrown when cancelling build of scene with Ar...
To reproduce:1. Open attached project2. Build to standalone3. Cancel build while it's building something with Enlighten (right after... Read more
[Terrain] Long baking times for non-default terrain sizes
To reproduce:1. Create a terrain2. Resize it to 100x100 or 1000x10003. Notice how much longer it gets (due to Clustering for smaller... Read more
[GICache] Cache size info doesn't get updated until editor restart
To reproduce:1. Open GICache2. Press CleanCache3. Notice that size info doesn't change, so it's hard to know if it was successful or... Read more
[Bake] Stuck in CreateGeometry after baking LOD
To reproduce:1. Open attached project2. Open scene LOD and let it bake3. Open scene indirect4. Notice that baking is stuck at Create... Read more
[FinalGather] Final gather produces light on the edges
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice light on the edges (screen attached) Doesn't happen w... Read more
Realtime gradient ambient source looks different than baked because of i...
To reproduce:1. Open attached project2. Open scene 23. Bake lightmaps4. Notice how different ambient affects dynamic objects Read more
[Editor][ContinousBaking] Baked lighting should be removed from scene in...
To reproduce:1. Open attached project2. Open scene 13. Let bake finish4. Scene is lighted using baked data (screen 1)5. Disable cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal