Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
2019.1.0a12
Issue ID
1109611
Regression
No
[Improved prefabs] User isn't notified when a reference from scene cannot be applied to prefab from the override window
User isn't notified when a reference from scene cannot be applied to prefab from the override window or right-clicking to the component. Refer the video attached
Steps to reproduce:
1) Create new project
2) Create empty GameObject A
3) Drag A to project window, creating a prefab.
4) Right click on A in hierarchy > Video > Video player
5) Apply this Video player GameObject to A.
6) Select Video player > In Inspector > Render mode > Camera far plane
7) Drag the Camera from scene to Camera field in Video player
8) Apply the changes from the override window
Actual result: The changes don't get applied and the user is not notified
Expected result: The user gets notified with a dialogue box about the changes not getting applied.
Note: The user is notified with a dialogue box about, "Cannot apply reference to object in scene" when trying to apply by right-clicking the field. But the user is not notified when trying to apply by right-clicking the component or from the override window.
Occurring on: 2019.1.0a12, 2018.3.0f2, 2018.3.0b1, 2018.3.0a6
Environment: Windows and Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Resolution Note (2019.1.X):
This is y design because we don't want to block the user with a dialog every time he uses "Apply All" or applying from a component. Only on individual properties does it make sense to tell the user that the value could not be applied to the Prefab asset.