Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
2019.1.0a12
Issue ID
1109611
Regression
No
[Improved prefabs] User isn't notified when a reference from scene cannot be applied to prefab from the override window
User isn't notified when a reference from scene cannot be applied to prefab from the override window or right-clicking to the component. Refer the video attached
Steps to reproduce:
1) Create new project
2) Create empty GameObject A
3) Drag A to project window, creating a prefab.
4) Right click on A in hierarchy > Video > Video player
5) Apply this Video player GameObject to A.
6) Select Video player > In Inspector > Render mode > Camera far plane
7) Drag the Camera from scene to Camera field in Video player
8) Apply the changes from the override window
Actual result: The changes don't get applied and the user is not notified
Expected result: The user gets notified with a dialogue box about the changes not getting applied.
Note: The user is notified with a dialogue box about, "Cannot apply reference to object in scene" when trying to apply by right-clicking the field. But the user is not notified when trying to apply by right-clicking the component or from the override window.
Occurring on: 2019.1.0a12, 2018.3.0f2, 2018.3.0b1, 2018.3.0a6
Environment: Windows and Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2019.1.X):
This is y design because we don't want to block the user with a dialog every time he uses "Apply All" or applying from a component. Only on individual properties does it make sense to tell the user that the value could not be applied to the Prefab asset.