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[Shadergraph] Deleting a property node while your mouse is over it leave...
Reproduces in every version back to 5.1.7 where property highlighting was first introduced. Repro steps1. Create a PBR Shadergraph a... Read more
[Shadergraph] Hitting Esc while click and dragging to reorder properties...
When a user clicks and drags a property to reorder it in the inspector, but hits the escape key before releasing the mouse, it will ... Read more
Asset Reference name is spammed over EditorGUI when Label is set to GUIC...
How to reproduce:1. Open "AddressableFieldIssue" project2. Open "SampleScene"3. Select "Test" in Hierarchy Expected result: No label... Read more
Scene picker/visibility controls do not function when objects are put in...
How to reproduce:1. Open up user attached project2. Add a Scene called 'main' to Hierarchy3. Set up your Scene view so you could see... Read more
[HDRP] MAC Entering debug mode throws compiler encountered internal erro...
1) Open HDRP template on Mac (tried on empty project, didnt reproduce)2) Check HDRP version is 8.1.03) Open HDRP debug mode and enab... Read more
Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...
Reproduction steps:1. Download QA attached project "case_1231726"2. Delete library3. Open project4. Crash with========== OUTPUTTING ... Read more
CompositeCollider2D.GenerateGeometry does not regenerate Collider when t...
How to reproduce:1. Open up my attached project2. Add Playground Scene into Hierarchy and Enter Play Mode3. Observe the Collider beh... Read more
[URP] ArgumentException error is thrown on resetting "Universal Addition...
-NullReferenceException errors are thrown continuously when the main camera stack is assigned with an overlay camera and reset "Univ... Read more
[HDRP] Targets array should not be used errors are thrown on clicking "M...
The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead errors are thrown on ... Read more
Local keywords incorrect when a fallback shader is used
Open the attached project, build to any player. Observe the red cube.Expected: the cube should be green. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes