Search Issue Tracker
Data indices don't match when using ArticulationBody GetDriveTargets and...
How to reproduce:1. Open the user's attached project2. Open scene Scene_AB_Test3. Press the Play button4. In the Hierarchy window, s... Read more
WebGL Input System interactions are delayed or played preemptively when ...
How to reproduce:1. Open the user attached "HoldInteractionBug.zip" project2. Build the project in WebGL (File -> Build Settings ... Read more
ParticleSystem.Simulate glitches when using a long time period with part...
Reproduction steps:1. Open the user's project2. Press Play Expected result: No particles are glitchyActual result: Third column's 60... Read more
[GPU PLM] Total bake time is 5x slower when moving Scene viewpoint durin...
Steps to repro:1. Open the attached project;2. Open Test Runner window (Window>General>Test Runner);3. In the Test Runner wind... Read more
UI Button OnClick event triggers twice when the mouse button is clicked ...
Reproduction steps:1. Open the user's project2. Play the "Revolution Management" scene3. Press anywhere in the Game view4. Select an... Read more
Editor crashes on YGLayoutNodeInternal when recompiling scripts while Cu...
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Select "bug" GameObject in the Hierarchy window4. Clic... Read more
[Performance] Slow performance when Game View is set to 9:16 Aspect Ratio
Steps to reproduce:1. Open the attached project "1383774.zip"2. Open EnhancedScroller v2/Demos/08 View Driven Cell Sizes/08.scene3. ... Read more
Gizmos are placed not in the center of the Camera viewport when using "O...
How to reproduce:1. Open project "gizmotest.zip"2. Observe the Scene window Expected result: Gizmo is in the center of the Camera vi... Read more
"ArgumentOutOfRange" Exception is thrown when removing handler in callba...
Reproduction steps:1. Download and open the attached "EventTrigger Exception Project.zip" project2. Enter "Play" mode3. Press the "T... Read more
[CPU PLM] Assertion failed on expression: 'CurrentThreadIsMainThread()' ...
Steps to repro:1. Open the attached project and CornellBoxCrashTest scene;2. In the Preferences window (Edit>Preferences...>GI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class