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[YAMLMerge] Tilemaps aren't updated correctly and sometimes display rand...
How to reproduce: 1. Open attached project (tilemap.zip) 2. Setup Collaboration 3. Change the way the Tiles are laid out in the Tile... Read more
Particle rendered using Render Texture has a small jittering when Size O...
How to reproduce: 1. Import the attached ParticleScalBug.package 2. Open the "Base Test" scene 3. Enter the play mode and inspect p... Read more
[Xbox One] [UWP] Only UI is visible after building project in UWP and de...
How to reproduce: 1. Create new HDRP project 2. Add some text or other UI elements 3. Build project on UWP platform 4. Run project o... Read more
[SRP]"Converting invalid MinMaxAABB" error when Light is attached to Lig...
How to reproduce: 1. Open attached project "Case_1129476_SRP.zip" 2. Open "SampleScene" scene (In "Scenes" folder) 3. Enter Play Mod... Read more
The Game View Scale changes from 2x to 1x when transitioning from Edit t...
How to reproduce: 1. Open attached project -- Target platform is set to iOS -- Low Resolution Aspect Ratios box is unchecked 2. Veri... Read more
FPS readout in the "Statistics" window outputs bogus values in the Edito...
Reproduction steps: 1. Open the attached project named "Case_1115291" 2. Play the Scene 3. Observe the FPS counter 4. Drag the anima... Read more
Client occasionally fails to connect to server when using ENet networkin...
does not reproduce with .NET 3.5 To reproduce: 1. Open attached project "ENet-CSharp-IL2CPP.zip" 2. Enter and exit Play mode repeat... Read more
[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...
[MacOS] Input.mousePosition returns incorrect results when * The mouse cursor is not moving * Using dual monitors (Game Window on Ma... Read more
Optimize Mesh Data Player setting can drastically increase build times
When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shade... Read more
[WebGL]Settings are missing from Publishing settings tab
[WebGL]Memory Size and Linker Target settings are missing from the Publishing settings tab Steps To Reproduce: 1. Create a Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL