Search Issue Tracker
By Design
Votes
1
Found in
2018.3.6f1
Issue ID
1129569
Regression
No
[Xbox One] [UWP] Only UI is visible after building project in UWP and deploying it to Xbox One
How to reproduce:
1. Create new HDRP project
2. Add some text or other UI elements
3. Build project on UWP platform
4. Run project on Remote machine
Expected result: Both UI and other gameobjects are rendered in the scene.
Actual result: Only UI elements are visible. Error appears: "Platform Windows 10 64bit with device Direct3D11 is not supported, no rendering will occur".
Reproduced with: 2019.2.0a7, 2018.3.8f.
Notes:
Can't test on 2019.1.0b6. The project opens with a black screen in Game view.
Everything works after deploying to a Local Machine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
- HDR images are compressed incorrectly with default settings on Android Platform
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
- Crash on mono_object_handle_isinst_mbyref_raw when SerializedReference points to a struct implementing ISerializationCallbackReceiver whose first field is a UnityEngine.Object
Resolution Note:
HDRP requires compute shaders. UWP on XboxOne does not support D3D11 FeatureLevel 11, see https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation. therefore no compute shaders support for that particular platform. please use DX12 as the first API in the list.