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Incorrect marshaling of a struct in il2cpp->native call
Description:Attached code attempts to pass a structure that contains a float[] array to native code. The il2cpp generated code conta... Read more
[Animator] Scale animation affects additive layer without in/out transition
Steps to reproduce:1. Open the attached project (Case 105225 - fruit_animation.zip)2. Open the Assets/Main.unity scene3. Play the sc... Read more
Halo is rendered after OnPostRender (5.4 regression)
Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects. Steps to reproduce:1) Open the attached... Read more
Bug reporters Report strength stays at zero (minimum) when reporting a B...
Report strength stays at a minimum no matter what is the quality of the report when Computer is not connected to the Internet. Steps... Read more
[UI] The input field does not support the facebook's symbols
Steps to reproduce:1. Open the attached project (zProject_105041.zip)2. Open the Assets/test.unity scene3. Play the scene4. Copy a f... Read more
[Regression] "Assertion failed" error is thrown after generating materia...
Following errors are thrown when generating materials for SpeedTree: Assertion failed: Assertion failed on expression: '!GetPersiste... Read more
Unity does not warn the user about invalid usage of DrawProcedural with ...
Steps to reproduce:1. Open the attached project (MissingWarning.zip)2. Open the Assets/DefaultScene.unity scene3. Play the scene4. O... Read more
WebGL build doesn't execute OnApplicationQuit() function on Unity Web Pl...
To reproduce:1. Open user's project, build and run (WebGL build)2. While in running project click the screen few times to earn money... Read more
Video Player plays audio even though Audio Source is disabled
Steps to reproduce:1. Open attached project "907755.zip"2. Open "repro" scene3. Select "TEST MOVIE" in the Hierarchy4. Make sure its... Read more
Crash when attempting to restore Prefab that is deleted from the Hierarchy
Reproduction Steps:1. Import attached project.2. Open "Intro" scene.3. In Hierarchy, select any of the Sprite objects in "TestMachin... Read more
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