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0
votes
Postponed

Reserialize asset in text mode doesn't work if ScriptableObject has suba...

Asset and Scene Management

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Apr 06, 2015

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Version/s: 5.1.0b1

To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more

1
votes
Active

The Decal Projector will also be hidden in the Game View when its visibi...

Materials

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Jul 01, 2024

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Version/s: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “DecalIssue” project2. Open the “Example Scene”3. Split the Game View and Scene View for simultaneous v... Read more

0
votes
By Design

[Tilemap] GridPalette namespace not found compile error

2D

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Mar 20, 2019

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Version/s: 2019.2.0a10

When upgrading a project from 19.1 to 19.2, some scripts that call to GridPalette error with:" The type or namespace name 'GridPalet... Read more

0
votes
Fixed

Canceling the creation of a sprite animation, when sprites are dropped t...

2D

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Feb 16, 2017

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Version/s: 5.5.1f1

How to reproduce:1. Open the attached project2. Select multiple Sprites from Assets/Test_Visuals and drag them into the scene view3.... Read more

0
votes
Fixed

[Hub] Can trigger multiple concurrent Hub installations of the same edit...

Hub

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Nov 12, 2019

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Version/s:

[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more

0
votes
Duplicate

[Android][LWRP] "Final Blit Pass" is called throughout Play mode

Package: Scriptable Render Pipeline Lightweight

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May 04, 2019

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Version/s:

Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more

0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

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Apr 08, 2015

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Version/s: 4.6.4p1

1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more

1
votes
Fixed

[Linux] Crash on CreateVariant when a Prefab Variant is created in the P...

Editor Platform

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Jul 18, 2024

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Version/s: 2021.3.41f1, 2022.3.39f1, 6000.0.11f1

Reproduction steps:1. Create a new “3D (URP)” project2. Open “Packages/Core RP Library/Runtime/Debugging/Prefabs/Resources” folder i... Read more

0
votes
Fixed

[ECS] Cameras that are enabled before entering Play Mode do not display ...

Package: Entity Component System (ECS)

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Mar 15, 2019

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Version/s: preview.26 - 0.0.12

How to reproduce:1. Open attached project "fg-ecs.zip"2. Open 'World' scene (10101 Software > World Engine > Scenes)3. Enter p... Read more

0
votes
Fixed

TrackedPoseDriver bindings disappear when modifying an XR Origin Prefab

Package: Input System

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May 23, 2023

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Version/s: 1.6.1

Reproduction steps: 1. Open user attached project "My project.zip"2. Add a new GameObject (XR > XR Origin (VR)) to the Hierarchy3... Read more

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