Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0a10
Issue ID
1138788
Regression
Yes
[Tilemap] GridPalette namespace not found compile error
When upgrading a project from 19.1 to 19.2, some scripts that call to GridPalette error with:
" The type or namespace name 'GridPalette' could not be found (are you missing a using directive or an assembly reference?)"
The Tilemap package is installed as well, but the script is still giving the same error.
Repro:
- download this project
- notice the script compile error.
Cannot reproduce in Unity 2019.1.0b8, 2019.2.0a1, 2019.1.0a6
Reproduced with Unity 2019.2.0a10 and 2019.2.0a9, a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note:
As part of moving the Tilemap Tooling to a package, the namespaces of all classes used have been consolidated to a single common namespace "UnityEditor.Tilemaps". This cannot be updated through API Updater or tagged with an Obsolete attribute.
To resolve this, the user will need to manually use this new namespace, by adding "using UnityEditor.Tilemaps". Sorry for the inconvenience!