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user32.dll SetCursorPos function always moves the Cursor to the center o...
Steps to reproduce: 1. Open users project 2. Press Play 3. Move the mouse across the Game Window 4. Press the right mouse button Ex... Read more
[Improved prefabs] "Assertion failed" exception thrown when a prefab is ...
"Assertion failed on expression" exception thrown on creating a prefab of GameObject with child override whose prefab instance is m... Read more
[HiDPI] Change Layer pop up menu is not uniform
The pop-up menu, when changing layer options, is not uniform. "Yes, change children" button appears truncated. Steps to reproduce.... Read more
"Default Max Angular Speed" spelling mistake in Physics Settings
How to reproduce: 1. Open or create Unity project 2. Under Edit, select Project Settings/Settings 3. In Project Settings, select Phy... Read more
"Show all on dashboard" link for commits in Collab History window links ...
So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a ... Read more
[ShaderGraph] Flip node needs better UX/feedback
Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more
[Windows][Pen] Pen.phase.ReadValue() generates exception.
When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro: 1. Download from GitH... Read more
[ShaderGraph] Alpha control value on Flip is not being serialized
Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more
[Metal][iOS] Rendering Material with GrabPass into RenderTexture results...
To reproduce: 1. Download attached project “iOSTest.zip" and open in Unity 2. Open “Sample” scene 3. Set Graphics API to Metal 4. B... Read more
[Android] SystemInfo.graphicsMemorySize returns different value dependin...
How to reproduce: 1. Open attached project "GraphicsMemorySize" (or use APK's attached and skip to the third part) 2. Build&Run to A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF