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[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors-tested on Ubuntu 18.04.4 LTS--fails with 2019.3.7, 2020.1b1, 2020.2a5 -repro:-... Read more
New fast mid-phase doesn't get disabled automatically on UWP Hololens
1. What happenedA mesh collider has a cooking option 'Use Fast Midphase.' This option is supposed to be disabled automatically when ... Read more
Visual artifacts appear when window is being minimized and reopened usin...
How to reproduce:1. Open the attached '1201766.zip' project from the link given in Edit2. Build And Run project3. Once project is op... Read more
[URPTemplate] [Gles3] Custom shader fails to compile on Adreno 306 GPU
Steps to reproduce:1) Download attached project and open in Unity2) Add URP 9.0.0 package from here:https://github.com/Unity-Technol... Read more
[Animation] Parameter name is clipped with slider in Blend Tree
Parameter name clipped is with slider in Blend Tree. Steps to repro:1. Open the attached project.2. Open Cube Animator > Double c... Read more
[Post-Processing] Effects do not display when Postprocessing profile rea...
Post-Processing effects do not display when Postprocessing profile reassign after resetting "Post-process Volume" component Steps to... Read more
"Color Picker not supported on this platform" error is thrown when UseOS...
Steps to reproduce:1. Create a new project2. Create a new script and open it3. Write "EditorPrefs.SetBool("UseOSColorPicker", true);... Read more
[Mobile] Android and iOS do not support fp16 on Compute Shader
How to reproduce:1. Open the attached "fp16Test" Project2. Switch the target platform to iOS or Android3. In the Project window, sel... Read more
Probuilder generated static lightmap UVs are reset when Scene is reopened
How to reproduce:1. Open the attached project named "Case_1230405"2. Open the SampleScene3. Observe that cubes with static lightmaps... Read more
Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...
How to reproduce:1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2"2. Open the Lighting Settings (Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
- The Reset button does not reset the Default Inherited Theme in the Default Runtime Theme File when the Default Inherited Theme was removed and the Reset button is pressed