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CommandBuffer allocates a different Temporary Render Texture when boundi...
How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter the Play Mode 4. Observe the Game vi... Read more
The Animator Controller Asset corrupts when renaming it
Reproduction steps: 1. Open the attached project 2. Create a new Animator Controller 3. Rename the new Animation Controller to for e... Read more
Crash when selecting a tab from the Project Settings in Safe Mode
Reproduction steps: 1. Open the attached project "Test_crash" 2. Enter Safe Mode 3. Open Edit -> Project Settings 4. Select one of t... Read more
Crash with missing stack trace information after changing a Scene View s...
How to reproduce: 1. Open the attached project from "GizmosBug.zip" 2. Select any GameObject in Hierarchy and open Script "BugScript... Read more
[Memory Profiler] Memory Usage Breakdown Categories don't add up to the ...
This Bug was split in too, the other half is tracked as Case 1383114 The Top Memory usage categories add up to more than the Total ... Read more
[AssetDB] Strange import dependencies between textures, FBX files, and T...
When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more
[Memory Profiler] Some Snapshots do not have any Managed Objects that ha...
This Bug was split off from Case 1381034 When grouping the Diff All Objects Table's Diff column, there is a huge difference between... Read more
[iOS] CPU spikes on taps when using iPhone 13 Pro
Reproduction steps: 1. Download and open the attached "FpsStabilityTest2019.zip" project 2. Build and deploy to iOS with profiler at... Read more
[TextMeshPro] 'lastCharacterIndex' is 0 when the text ends with a '-' ch...
Reproduction steps: 1. Open the attached "1382173.zip" project 2. Open the "TMPBugScene" Scene 3. See the "Last Character Index: 13"... Read more
[WebGL] URP template scene is empty in WebGL player
How to reproduce: 1. Create new URP template project 2. Switch platform to WebGL 3. Build and run 4. Observe build Expected result:... Read more
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