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Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
[iOS] Overlay Canvas is not rendered if Overlay Camera's "Clear Depth" i...
How to reproduce:1. Open project "ClearDepthTest.zip"2. Go to the Build Setting and build for iOS3. Deploy project to the device4. O... Read more
[UI Toolkit] Update Layout CPU Usage is huge even when only one element ...
How to reproduce:1. Open the user's attached "SlowLayout" project2. Enter the Play Mode in the "SampleScene" Scene3. Open the "Windo... Read more
Texture size increased on first build when 'Compress Textures/Assets on ...
How to reproduce:1. Download the attached project '1397965.zip'2. Make sure to disable Preferences > Asset Pipeline > Compress... Read more
[UI Toolkit] Button callback events break when “Maximize” is disabled in...
Reproduction steps:1. Open the user's attached project2. Open Assets > UI > UXML_Title3. Dock the UI Builder tab next to the S... Read more
Pass.CompileVariant fails to compile a variant if the shader is not supp...
STR:1. Make a new project from the 3D template.2. Put the attached shader and C# script in the Assets folder.3. Use the menu "Repro ... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce:1. Open the user's attached project2. At the top of the Editor, go to Compilation -> Run3. Observe the Console E... Read more
Mixing Input Test Fixture with tests not using fixture causes static sta...
Needs additional work, can be triggered by using user supplied sample and adding a touch-screen via Input debugger or using a HW tou... Read more
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps:1. Open the attached project "ConstantBufferUpdateIssue.zip"2. Go to Player Settings and set the Graphics API to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes