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1
votes
Duplicate

NavMesh.FindClosestEdge finds incorrect value of the edge

AI

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Mar 08, 2017

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Version/s: 5.5.2f1

Reproduction steps:1. Open the attached project;2. Open the test.unity scene;3. Open the Navigation window near Inspector;4. Enter a... Read more

0
votes
Fixed

Particle system's mesh render mode causes artifacts

Shuriken

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Mar 16, 2017

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Version/s: 5.6.0b3

Setting particle system's Render Mode to Mesh (in Renderer module) causes artifacts. Other modes work fine, but switching to them fr... Read more

0
votes
By Design

Camera rendering path set to deffered doesn't render the .fbx GameObject

Camera

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Mar 16, 2017

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Version/s: 5.6.0b11

To reproduce:1. Open attached project and run it;2. Choose scene test;3. Change camera rendering path to forward; (when it is set to... Read more

0
votes
Not Reproducible

PSD Files with no alpha are imported as RGBA

Graphics - General

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Mar 16, 2017

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Version/s: 5.5.2p2

Reproduction Steps:1. Import attached project.2. Select "TGA" in Assets.3. Observe how it is imported as RGB. (Which has been fixed ... Read more

0
votes
Fixed

Previous animation restarts repeatedly, when next animation starts to pl...

Animation

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Mar 17, 2017

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Version/s: 5.5.2p2

To reproduce:1. Open project2. Play scene3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' mode... Read more

0
votes
Fixed

[5.6] Light color alpha does not pass into the shaders

Graphics - General

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Mar 15, 2017

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Version/s: 5.6.0f1

The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more

0
votes
Won't Fix

Disabling NavMeshSurface gizmo does nothing

AI Navigation

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Mar 16, 2017

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Version/s: 5.6.0f1

Steps to reproduce:1. Download and open attached project "NavMeshComponents-master.zip"2. Open Navigation window, so that you could ... Read more

0
votes
By Design

Phantom forces when landing a Wheel Collider on an angle

Physics

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Mar 17, 2017

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Version/s: 5.5.2p2

When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more

1
votes
Fixed

[WASM] building with full exceptions fails

WebGL

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Mar 17, 2017

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Version/s: 5.6.0f1

-e: see title, fails with build error--works fine with just asm.js -repro:--create new project--enable WASM and full exception suppo... Read more

0
votes
Fixed

[Point Light] Visible artifact when using point lights in linear color s...

Shadows/Lights

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Dec 08, 2015

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Version/s: 5.2.3p1

In linear color space Point lights displays an artifact if intensity goes beyond 2 or so. Repro: 1. Open the minimal repro project: ... Read more

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