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0
votes
Fixed

Assets still included in Build when HideFlags.DontSaveInBuild is used

Build Pipeline

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Oct 25, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

How to reproduce:1. Load "Sample Scene"2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "Do... Read more

0
votes
Fixed

[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...

Image Effects

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Apr 03, 2015

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Version/s: 5.1.0b1

To reproduce:1. Open attached project2. Open TestScene3. Notice that the game view goes "crazy" Read more

3
votes
Won't Fix

[HDRP] Pathtracer still shows sun disk through transparent object even w...

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Nov 13, 2024

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Version/s: 6000.0.26f1, 6000.1.0a3, 6000.2.0a1, 6000.3.0a1

Steps to reproduce: 1. Open attached project 2. Go to game view and notice the sun disk on the PBR sky and through the transparent o... Read more

0
votes
By Design

Object reference is lost when using PrefabUtility.SaveAsPrefabAssetAndCo...

Scene Management

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Feb 01, 2019

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Version/s: 2018.3.0f2

To reproduce:1. Open the project attached "616073-201830f2-prefab-save.zip", scve2. In Hierarcy window, sleect GameObject3. In Inspe... Read more

2
votes
Fixed

Enabling a MeshRenderer from a UnityEvent is not possible in a IL2CPP Build

Serialization

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Dec 22, 2020

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Version/s: 2020.1.16f1, 2020.2, 2020.2.0f1, 2021.1

How to reproduce:1. Open the "SampleScene" Scene in the attached "EnableRendererTest.zip" Project2. Make sure IL2CPP is set in Build... Read more

1
votes
Fixed

Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when openin...

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Apr 17, 2024

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Version/s: 2023.2.19f1, 6000.0.37f1

How to reproduce:1. Open the attached “TileMapCrashBug.zip“ project2. Open the “Assets/Levels/Level2.unity“ Scene Reproducible with:... Read more

1
votes
Won't Fix

Custom Pass Volume shader has different results when in Player

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May 17, 2023

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Version/s: 2021.3.25f1, 2022.3.39f1, 6000.0.0b11, 6000.1.0a1, 7000.0.0a1

Reproduction steps:1. Open project “TestHDRP”2. Open “New Scene“3. Observe Scene view, and notice that the “Cube” GameObject is blue... Read more

0
votes
Won't Fix

[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...

MacOS

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Nov 01, 2019

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Version/s: 2017.4, 2019.3.0b8, 2020.1

How to reproduce:1. Open the attached unitybug.zip project2. Open the "BSplineLineRenderer" scene3. Enter the Play mode4. Ensure the... Read more

0
votes
Postponed

Reserialize asset in text mode doesn't work if ScriptableObject has suba...

Asset and Scene Management

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Apr 06, 2015

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Version/s: 5.1.0b1

To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more

0
votes
In Progress

[Windows] Crash on WindowsVideoMedia::GetVideoFrameAtIndex when importin...

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-105201.zip” project2. Reimport “Assets/crash.mp4”3. Observe the crash Reproducible in: 202... Read more

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