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[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...
Steps to reproduce this issue: 1. Open the attached project2. Look at 'Uppercase' material in Inspector, see that the sphere is rend... Read more
[iOS] All iPhone builds show iPhone 6 plus launch image
To Reproduce: 1. Build the attached proiject (simulator or device).2. Notice that on all iPhones the iPhone 6+ landscape image is sh... Read more
[WSA] Build and run issue on editor
Reproducible on new empty project using 4.6.0f1 - 5.0.0f1 versions; Press "Build and run" button when building WSA project with "Uni... Read more
iOS ARMv7 IL2CPP Crashes on Start
To reproduce: 1) Download and open project2) Make sure scripting backend is set to il2cpp and architecture is armv73) Build and run ... Read more
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project2. Open scene memoryusage.unity- There is a single plane ... Read more
Error when compiling a project that uses RabbitMQ as WebGL
To reproduce:1. Open attached project2. Make WebGL build3. Build fails Read more
Information about missing codec is not printed in the Console when impor...
Import the attached .avi file in Unity. Notice that the only error you get says that Unity could not read the file. But you have no ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"