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[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
IndexOutOfRangeException thrown when trying to access Properties
How to reproduce:1. Create a new Project2. Right-click the Scene View3. Select "Properties" Expected Behaviour: No exception thrownA... Read more
Additional images are rendered when RenderOnDemandRendering.renderFrameI...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1214921.zip" Unity project2. Build and run on an Android or i... Read more
[IMGUI] Slider handle of Field of View disappears on Selecting Horizonta...
[IMGUI] Slider handle of Field of View disappears on Selecting Horizontal FOV Axis in Camera Properties. Field of View Slider handle... Read more
Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled.Avatar Mask should ... Read more
Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...
How to reproduce:1. Download the tester-attached package(LegacyAnimationCrash.unitypackage)2. Create a new Unity project3. Import th... Read more
Surface shader Emission usage does not get detected when set with a spec...
Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more
[2D] ArgumentException thrown on switching editor types of "Sprite Edito...
On switching between type selection from the drop-down(Sprite Editor, Custom Outline, Skinning Editor, Custom Physics Shape) of the ... Read more
[HDRP] Compute Shader compilation errors are thrown continuously on disa...
-Nothing is rendered in Game view and Scene view with Compute Shader compilation errors in the console.-After enabling Graphics APIs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking