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Native Audio plugin sample is broken for UWP on x86
How to reproduce:1. Open the attached project2. Build the project for UWP platform3. Open the solution file in the Visual Studio4. B... Read more
Profiler not properly capturing the timing for "FindObjectsOfType"
Reproduction steps: 1. Open "MinimalRepro" project2. "MemoryProfiler_TestBed" -> "Make SynthScene"3. Open the Profiler4. Enable "... Read more
Editor crashes while user is reordering a child GameObject in Prefab mode
Steps:1. Create a three prefabs (A, B, C)2. Open A and nest B and C3. Drag B on top of C (in the way it doesn't change it is actual ... Read more
WebGL platform is enabled for Alembic plugin, causes build error
I had to turn off the Alembic package being built with a WebGL build, which I could only do in the global package cache within App D... Read more
Editor crashes with ves_icall_MonoPropertyInfo_get_property_info when st...
How to reproduce:1. Open attached "10" project2. Add a breakpoint on line 79 in GameSaver.cs3. Attach Visual Studio debugger and ent... Read more
Assigning shortcuts to editor layout not working
Steps to reproduce : - create a new layout- open shortcut manager- search for the layout and notice that it doesn't show up Read more
VideoPlayer::Callbacks::RenderForCamera crashes when loading a Scene in ...
To reproduce: 1. Download the attached project "Bartolo.zip" and open in Unity2. Open "Loading" scene3. Enter Play mode Expected Res... Read more
When upgrading a project triggers console errors the prefab references g...
Repro steps:- Download this project- Open it whit Unity 2018.3- Notice that there will be some SVG package related errors- To get ri... Read more
[IL2CPP] Project Build process fails due GetObjects function
To reproduce: 1. Download the attached project "il2cpp_gen_bug.zip" and open in Unity2. Open "SampleScene" scene3. Go to Edit > P... Read more
Realtime emissive materials affect baked lightmaps
Steps to reproduce: 1. Download the attached project and open EmissivesTest01 (Assets > Scenes)2. In the Assets > Materials fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used