Search Issue Tracker
By Design
Votes
0
Found in
2020.3
2020.3.25f1
2021.2
2022.1
2022.2
Issue ID
1399602
Regression
No
Crash on entering Play Mode when '==' and '!=' operators are overridden
Reproduction steps:
1. Open the user's attached project
2. Open the '03 - GameplayScene' Scene
3. Enter Play Mode and observe a crash
Reproducible with: 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a6
Could not test with: 2019.4.35f1 (due to compile errors)
Notes:
- Commenting '==' and '!=' operators overrides in the 'ItemFillColor.cs' script fixes the issue
- No stack trace is obtained and Bug Reporter doesn't launch after the crash
- Before the crash, a warning 'DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace ()' appears in the Console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Resolution Note:
There is an infinite recursion in the == operator implementation leading to a StackOverflow (a == null match the operator and thus call itself recursively)