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[XR][Oculus][Android]Building application as an App Bundle fails when re...
How to reproduce:1. Open "ReproAppBundle" project and build Android application2. After the build is completed, do not delete the bu... Read more
[NetworkDiscovery] If "StartAsServer" fails, it can't be restarted
If "StartAsServer" fails, it can't be restarted. "m_HostId" is not reset and can't be reset with "StopBroadcast", because "m_Running... Read more
Editor crashes with RenderBufferManager::Textures::GarbageCollect when c...
How to reproduce:1. Open attached "RTTest" project2. Enter Play Mode Expected result: Editor does not crashActual result: Editor cra... Read more
GrabPass fails if PostPorcessing is enabled before Start of play
Steps to reproduce: 1. Download and open the attached project2. Enable "PostProcessingLayer" on the camera object3. Enter play mode ... Read more
All arguments are mandatory for (int)PhysicsScene.SphereCast, even thoug...
How to reproduce: 1. Open any (new) project2. Import the attached script- Observe the compilation error- The error happens because 3... Read more
[2D] Fatal Error when Applying exactly 2 slices to a sprite
[2D] Fatal Error when attempting to Apply second slice to Fei_Cel.png sprite Steps to Repro:1. Open attached project2. Select Fei_Ce... Read more
Editor freezes when looking at a game object with Skinned Mesh Renderer
Reproduction steps:1. Open the user's attached project2. In the Hierarchy find "boombox r1" -> "boombox paulo's", double-click on... Read more
Unity crashes when Material.Lerp(start, end, t) with a null "start" or "...
How to reproduce:1. Import "MaterialLerpCauseCrash.unitypackage" into any project and open "MatLerp" scene2. In Hierarchy window, se... Read more
[IMGUI] Close icon is missing from all docked window/tab
Close icon is missing from all docked window/tab. 1. Create a new project.2. Hover the cursor on the docked window to close the tab.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used