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Nested for loop overshoots last index
[Original Issue|https://support.ludiq.io/communities/5/topics/4648-nested-for-loop-overshoots-last-index] - Needs more information ... Read more
Import Bolt package into a project that has no packages/modules produces...
When I import the Bolt package into a project that has no packages/modules imported I get an error because Bolt needs UGUI. Also, t... Read more
Main Camera's transform.position does not get updated when using Virtual...
How to reproduce: 1. Open the attached "CameraPositionIssue" project 2. Open Scenes/SampleScene 3. Open Main Camera's Inspector wind... Read more
[macOS]Hinge Joint with Mesh Collider causes a crash on a specific proje...
Steps to reproduce: 1. Open user's attached project "UnityMeshColliderCrashTest.zip" 2. Navigate to CustomAssets/Scenes and open Aut... Read more
Collapse to macro causes error
[Original Issue|https://support.ludiq.io/communities/5/topics/5025-collapse-to-macro-causes-error] ---- I made the macro manually ... Read more
[URP] Shadows clipping to the sides of Game and Scene cameras
Reproduction steps: 1. Open attached project "ShadowClipping.zip" and scene "Test" 2. In Game View, observe "hermit crab (1)" Game O... Read more
Crash in Material::ClearUnusedProperties when assigning a loaded shader ...
How to reproduce: 1. Open user-submitted project (crash test.zip) Expected result: the project is launched successfully Actual resu... Read more
[Windows] Turning off VSync in Application.focusChanged causes another c...
How to reproduce: 1. Open the user's attached "repro-focus-error.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build... Read more
[Profiler] Profiler doesn't start recording until the 2nd recording atte...
Reproduction steps: 1. Open the attached project "ProfilerRepro.zip" 2. In the Build settings make sure that Development Build is ch... Read more
[GPU PLM] Progressive updates cause lightmap artifacts
Steps to reproduce: 1. Download and open EnterTheRoom project 2. Make sure that Progressive GPU is selected as the lightmapping bac... Read more
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