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[UIElements] Synthesized Characters are missing when the Font Asset is n...
How to reproduce:1. Open the attached project's "case_1227140-Project.zip" Scene labeled "Test"2. Enter the Play Mode3. In Game View... Read more
[Device Simulator] On.Click events are being detected in Device Simulato...
Reproduction steps:1. Open the attached project "DeviceSimDemo.zip"2. In the Project window under "Scenes" folder open "SampleScene.... Read more
SkinnedMeshRenderer does not receive the mesh when using Cloth Simulatio...
How to reproduce:1. Open attached project "BakeMeshNotWorking.zip" and scene "TestClothSceneSupportTest"2. Enter Play mode3. Observe... Read more
[Profile Analyzer] Markers are sorted randomly when ordering by certain ...
How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more
Editor crashes/freezes on a broken project when editing a Scene using Ti...
Reproduction steps:1. Open the "Mapping" Scene in the attached "1221127.zip" project2. Open the Tile Palette window and check if Act... Read more
The wrong Profile Analyzer Marker Column gets displayed when setting Cus...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[URP] VFX Particle Output node throws compilation error when View Direct...
To reproduce:1. Open attached project ("case_1232890.zip")2. Open Assets > "Test" Visual Effect Asset3. Observe the Console Expec... Read more
[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce:1. Open user-submitted project (BuildConfigurationsException.zip)2. Select the EmptyBuildConfiguration asset3. Drag... Read more
[Profile Analyzer] '<' and '>' column Marker value displays different va...
How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more
VectorUtils TessellatePath results in artifacts when stroke HalfThicknes...
How to reproduce:1. Open attached project "VectorGraphicsArtifacts.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes